﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SceneManager
{
    public class Mover : ComplexModel
    {
        public float MaximumHeightStep { get; set; }

        public Vector3 Position
        {
            get
            {
                return base.Position;
            }
            set
            {
                //DetectCollisions();
                base.Position = value;
            }
        }

        public Mover(Game game, string model) : base(game, model, Vector3.Zero, Vector3.Zero, Vector3.One, Materials.Default)
        {

        }

        // public event MoveEventArgs Move
    }
}
